mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
cave fog changes color in some places, biome fog tweaks
This commit is contained in:
@ -31,6 +31,7 @@ uniform mat4 gbufferModelViewInverse;
|
||||
// #include "lib/biome_specifics.glsl"
|
||||
|
||||
|
||||
// uniform float sandStorm;
|
||||
float luma(vec3 color) {
|
||||
return dot(color,vec3(0.21, 0.72, 0.07));
|
||||
}
|
||||
@ -67,6 +68,8 @@ void main() {
|
||||
lightCol.a = float(sunElevation > 1e-5)*2-1.;
|
||||
lightCol.rgb = sc;
|
||||
|
||||
// lightCol.rgb = mix(lightCol.rgb, luma(lightCol.rgb) * vec3(1.0, 0.01, 0.1) , sandStorm);
|
||||
|
||||
// #ifdef VOLUMETRIC_CLOUDS
|
||||
// #ifndef VL_Clouds_Shadows
|
||||
// lightCol.rgb *= (1.0-rainStrength*0.9);
|
||||
|
Reference in New Issue
Block a user