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cave fog changes color in some places, biome fog tweaks
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@ -103,8 +103,9 @@ void main() {
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/// TOOO DAMN BLUE
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// // only need to sample one spot for this
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// averageSkyCol += 2.0*skyFromTex(normalize(vec3(0.0,1.0,0.0)),colortex4).rgb/150.;
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vec3 minimimlight = vec3(0.2,0.4,1.0) * MIN_LIGHT_AMOUNT*0.0005;
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averageSkyCol_Clouds = max(averageSkyCol_Clouds, minimimlight);
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averageSkyCol = max(averageSkyCol, minimimlight);
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////////////////////////////////////////
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/// --- SUNLIGHT/MOONLIGHT STUFF --- ///
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