cave fog changes color in some places, biome fog tweaks

This commit is contained in:
Xonk
2023-06-28 20:05:44 -04:00
parent 3b2f038acb
commit 158002d259
9 changed files with 42 additions and 26 deletions

View File

@ -163,7 +163,7 @@
BiomeColors.b = isSwamps*0.35 + isJungles*0.8 + sandStorm*0.3 + snowStorm*1.0;
// insure the biome colors are locked to the fog shape and lighting, but not its orignal color.
BiomeColors *= dot(FinalFogColor,vec3(0.21, 0.72, 0.07));
BiomeColors *= dot(FinalFogColor,vec3(0.33333));
// these range 0.0-1.0. they will never overlap.
float Inbiome = isJungles+isSwamps+sandStorm;

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@ -20,7 +20,7 @@ vec3 DoAmbientLighting (vec3 SkyColor, vec3 TorchColor, vec2 Lightmap, float sky
SkyColor += vec3(Lightning_R,Lightning_G,Lightning_B) * 25.0 * skyLightDir * lightningFlash ;
float skyLM = (pow(Lightmap.y,15.0)*2.0 + pow(Lightmap.y,2.5))*0.5;
vec3 SkyLight = max(SkyColor * skyLM, vec3(0.2,0.4,1.0) * (MIN_LIGHT_AMOUNT*0.01));
vec3 SkyLight = max(SkyColor * skyLM, vec3(0.2,0.4,1.0) * (MIN_LIGHT_AMOUNT*0.01) );
return SkyLight * skyLightDir + TorchLight;
}

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@ -207,7 +207,7 @@ uniform int moonPhase;
#define moonColorB 0.8948 //[0.0 0.01 0.02 0.03 0.04 0.05 0.06 0.07 0.08 0.09 0.1 0.11 0.12 0.13 0.14 0.15 0.16 0.17 0.18 0.19 0.2 0.21 0.22 0.23 0.24 0.25 0.26 0.27 0.28 0.29 0.3 0.31 0.32 0.33 0.34 0.35 0.36 0.37 0.38 0.39 0.4 0.41 0.42 0.43 0.44 0.45 0.46 0.47 0.48 0.49 0.5 0.51 0.52 0.53 0.54 0.55 0.56 0.57 0.58 0.59 0.6 0.61 0.62 0.63 0.64 0.65 0.66 0.67 0.68 0.69 0.7 0.71 0.72 0.73 0.74 0.75 0.76 0.77 0.78 0.79 0.8 0.81 0.82 0.83 0.84 0.85 0.86 0.87 0.88 0.89 0.9 0.91 0.92 0.93 0.94 0.95 0.96 0.97 0.98 0.99 1.0 ]
#define moonlightbrightness (abs(4-moonPhase))
#define moonlightbrightness2 ((moonlightbrightness/4.0) + 0.05)
#define moonlightbrightness2 ((moonlightbrightness/4.0))
#if colortype == 1
#define sunColorBase vec3(sunColorR,sunColorG,sunColorB) * sun_illuminance