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cave fog changes color in some places, biome fog tweaks
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@ -163,7 +163,7 @@
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BiomeColors.b = isSwamps*0.35 + isJungles*0.8 + sandStorm*0.3 + snowStorm*1.0;
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// insure the biome colors are locked to the fog shape and lighting, but not its orignal color.
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BiomeColors *= dot(FinalFogColor,vec3(0.21, 0.72, 0.07));
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BiomeColors *= dot(FinalFogColor,vec3(0.33333));
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// these range 0.0-1.0. they will never overlap.
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float Inbiome = isJungles+isSwamps+sandStorm;
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