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allow SSAO to interact with the hand
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@ -66,8 +66,5 @@ void applyGameplayEffects_FRAGMENT(inout vec3 color, in vec2 texcoord){
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// when damage is taken, flash the above effect. because it uses the stuff above, it seamlessly blends to them.
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color = mix(color, distortedScreen, (vignette*vignette) * sqrt(hurt));
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#endif
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// if(isDead) color = vec3(0);
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#endif
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}
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