add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.

This commit is contained in:
Xonk
2024-02-05 16:04:37 -05:00
parent 4b7ef65541
commit 1b15799911
51 changed files with 1912 additions and 351 deletions

View File

@ -72,6 +72,7 @@ vec4 toClipSpace3(vec3 viewSpacePosition) {
return vec4(projMAD(gl_ProjectionMatrix, viewSpacePosition),-viewSpacePosition.z);
}
varying vec4 pos;
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
@ -87,6 +88,8 @@ void main() {
vec3 position = mat3(gl_ModelViewMatrix) * vec3(gl_Vertex) + gl_ModelViewMatrix[3].xyz;
gl_Position = toClipSpace3(position);
pos = vec4(position,1);
HELD_ITEM_BRIGHTNESS = 0.0;
#ifdef Hand_Held_lights