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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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@ -6,9 +6,10 @@ uniform sampler2D colortex7;
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uniform vec2 texelSize;
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uniform float frameTimeCounter;
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// uniform sampler2D shadowcolor0;
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// uniform sampler2D shadowtex0;
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// uniform sampler2D shadowtex1;
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uniform sampler2D shadowcolor0;
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uniform sampler2D shadowcolor1;
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uniform sampler2D shadowtex0;
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uniform sampler2D shadowtex1;
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#include "/lib/color_transforms.glsl"
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#include "/lib/color_dither.glsl"
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@ -162,4 +163,9 @@ void main() {
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applyContrast(FINAL_COLOR, CONTRAST); // for fun
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gl_FragColor.rgb = FINAL_COLOR;
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// vec2 texrood = texcoord * vec2(2.0, 1.0) - vec2(1.0, 0.0);
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// if(texcoord.x > 0.5) gl_FragColor.rgb = texture2D(shadowcolor0, texrood).rgb;
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}
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