add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.

This commit is contained in:
Xonk
2024-02-05 16:04:37 -05:00
parent 4b7ef65541
commit 1b15799911
51 changed files with 1912 additions and 351 deletions

View File

@ -6,9 +6,10 @@ uniform sampler2D colortex7;
uniform vec2 texelSize;
uniform float frameTimeCounter;
// uniform sampler2D shadowcolor0;
// uniform sampler2D shadowtex0;
// uniform sampler2D shadowtex1;
uniform sampler2D shadowcolor0;
uniform sampler2D shadowcolor1;
uniform sampler2D shadowtex0;
uniform sampler2D shadowtex1;
#include "/lib/color_transforms.glsl"
#include "/lib/color_dither.glsl"
@ -162,4 +163,9 @@ void main() {
applyContrast(FINAL_COLOR, CONTRAST); // for fun
gl_FragColor.rgb = FINAL_COLOR;
// vec2 texrood = texcoord * vec2(2.0, 1.0) - vec2(1.0, 0.0);
// if(texcoord.x > 0.5) gl_FragColor.rgb = texture2D(shadowcolor0, texrood).rgb;
}