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add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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@ -97,5 +97,6 @@ vec4 GetVolumetricFog(
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if (absorbance < 1e-5) break;
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}
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// return vec4(0.0,0.0,0.0,1.0);
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return vec4(vL, absorbance);
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}
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