add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.

This commit is contained in:
Xonk
2024-02-05 16:04:37 -05:00
parent 4b7ef65541
commit 1b15799911
51 changed files with 1912 additions and 351 deletions

View File

@ -0,0 +1,19 @@
#version 120
//#extension GL_ARB_shader_texture_lod : disable
#include "/lib/settings.glsl"
flat varying int water;
varying vec2 texcoord;
uniform sampler2D tex;
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
void main() {
// if(water > 0) discard;
gl_FragData[0] = texture2D(tex, texcoord.xy);
}