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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-27 18:43:03 +08:00
add DISTANT HORIZONS SHADER PROGRAMS, and then make them work.
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5
shaders/world1/dh_terrain.fsh
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5
shaders/world1/dh_terrain.fsh
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#version 330 compatibility
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#define END_SHADER
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#include "/dimensions/DH_solid.fsh"
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shaders/world1/dh_terrain.vsh
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shaders/world1/dh_terrain.vsh
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#version 330 compatibility
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#define END_SHADER
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#include "/dimensions/DH_solid.vsh"
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shaders/world1/dh_water.fsh
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shaders/world1/dh_water.fsh
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#version 330 compatibility
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#define END_SHADER
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#include "/dimensions/DH_translucent.fsh"
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shaders/world1/dh_water.vsh
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shaders/world1/dh_water.vsh
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#version 330 compatibility
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#define END_SHADER
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#include "/dimensions/DH_translucent.vsh"
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#version 120
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// #define ENTITIES
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#define BLOCKENTITIES
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#define WORLD
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#define LINES
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#define END_SHADER
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#include "/dimensions/all_solid.fsh"
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#version 120
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// #define ENTITIES
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// #define LINE
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#define BLOCKENTITIES
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#define WORLD
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#define LINES
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#define END_SHADER
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#include "/dimensions/all_solid.vsh"
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