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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
more lpv block mappings; add entity lights
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@ -73,6 +73,11 @@ void main() {
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lightColor = vec3(1.0);
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lightRange = 15.0;
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break;
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case BLOCK_BREWING_STAND:
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lightColor = vec3(0.636, 0.509, 0.179);
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lightRange = 1.0;
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mixWeight = 0.8;
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break;
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case BLOCK_CANDLES_LIT_1:
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lightColor = LightColor_Candles;
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lightRange = 3.0;
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@ -394,6 +399,7 @@ void main() {
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break;
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}
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// hack to increase light (if set)
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if (lightRange > 0.0) lightRange += 1.0;
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LpvBlockData block;
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