mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
more lpv block mappings; add entity lights
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@ -18,40 +18,41 @@
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#define BLOCK_AMETHYST_BUD_MEDIUM 102
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#define BLOCK_AMETHYST_CLUSTER 103
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#define BLOCK_BEACON 104
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#define BLOCK_CANDLES_LIT_1 105
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#define BLOCK_CANDLES_LIT_2 106
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#define BLOCK_CANDLES_LIT_3 107
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#define BLOCK_CANDLES_LIT_4 108
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#define BLOCK_CAVE_VINE_BERRIES 109
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#define BLOCK_CONDUIT 110
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#define BLOCK_CRYING_OBSIDIAN 111
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#define BLOCK_END_GATEWAY 112
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#define BLOCK_END_ROD 113
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#define BLOCK_FIRE 114
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#define BLOCK_FROGLIGHT_OCHRE 115
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#define BLOCK_FROGLIGHT_PEARLESCENT 116
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#define BLOCK_FROGLIGHT_VERDANT 117
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#define BLOCK_GLOW_LICHEN 118
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#define BLOCK_GLOWSTONE 119
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#define BLOCK_JACK_O_LANTERN 120
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#define BLOCK_LANTERN 121
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#define BLOCK_LAVA 122
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#define BLOCK_MAGMA 123
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#define BLOCK_REDSTONE_LAMP_LIT 124
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#define BLOCK_REDSTONE_TORCH_LIT 125
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#define BLOCK_RESPAWN_ANCHOR_4 126
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#define BLOCK_SCULK_SENSOR_ACTIVE 127
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#define BLOCK_SEA_PICKLE_WET_1 128
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#define BLOCK_SEA_PICKLE_WET_2 129
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#define BLOCK_SEA_PICKLE_WET_3 130
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#define BLOCK_SEA_PICKLE_WET_4 131
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#define BLOCK_SEA_LANTERN 132
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#define BLOCK_SHROOMLIGHT 133
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#define BLOCK_SMOKER_LIT 134
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#define BLOCK_SOUL_FIRE 135
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#define BLOCK_SOUL_LANTERN 136
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#define BLOCK_SOUL_TORCH 137
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#define BLOCK_TORCH 138
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#define BLOCK_BREWING_STAND 105
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#define BLOCK_CANDLES_LIT_1 106
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#define BLOCK_CANDLES_LIT_2 107
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#define BLOCK_CANDLES_LIT_3 108
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#define BLOCK_CANDLES_LIT_4 109
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#define BLOCK_CAVE_VINE_BERRIES 110
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#define BLOCK_CONDUIT 111
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#define BLOCK_CRYING_OBSIDIAN 112
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#define BLOCK_END_GATEWAY 113
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#define BLOCK_END_ROD 114
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#define BLOCK_FIRE 115
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#define BLOCK_FROGLIGHT_OCHRE 116
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#define BLOCK_FROGLIGHT_PEARLESCENT 117
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#define BLOCK_FROGLIGHT_VERDANT 118
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#define BLOCK_GLOW_LICHEN 119
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#define BLOCK_GLOWSTONE 120
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#define BLOCK_JACK_O_LANTERN 121
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#define BLOCK_LANTERN 122
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#define BLOCK_LAVA 123
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#define BLOCK_MAGMA 124
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#define BLOCK_REDSTONE_LAMP_LIT 125
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#define BLOCK_REDSTONE_TORCH_LIT 126
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#define BLOCK_RESPAWN_ANCHOR_4 127
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#define BLOCK_SCULK_SENSOR_ACTIVE 128
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#define BLOCK_SEA_PICKLE_WET_1 129
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#define BLOCK_SEA_PICKLE_WET_2 130
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#define BLOCK_SEA_PICKLE_WET_3 131
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#define BLOCK_SEA_PICKLE_WET_4 132
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#define BLOCK_SEA_LANTERN 133
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#define BLOCK_SHROOMLIGHT 134
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#define BLOCK_SMOKER_LIT 135
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#define BLOCK_SOUL_FIRE 136
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#define BLOCK_SOUL_LANTERN 137
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#define BLOCK_SOUL_TORCH 138
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#define BLOCK_TORCH 139
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#define BLOCK_GLASS 201
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#define BLOCK_HONEY 202
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#define BLOCK_ICE 203
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@ -1,5 +1,5 @@
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// LPV falloff curve
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const float LpvBlockPower = 5.0;
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const float LpvBlockPower = 4.0;
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// LPV block brightness scale
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const float LpvBlockBrightness = 2.0;
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@ -674,6 +674,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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///////////////////////////////////////////
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//#define LPV_ENABLED
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#define LPV_ENTITY_LIGHTS
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#define LPV_NORMAL_OFFSET
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#define LPV_SIZE 7 // [6 7 8]
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