From 1cd49fe249db4cfeb102283fdc068e9cc1549e3e Mon Sep 17 00:00:00 2001 From: Sasha Date: Fri, 15 Mar 2024 17:05:44 +0000 Subject: [PATCH] fixed cloud/fog/ambient light on mac --- shaders/lib/sky_gradient.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/shaders/lib/sky_gradient.glsl b/shaders/lib/sky_gradient.glsl index 7cd466a..b8865ee 100644 --- a/shaders/lib/sky_gradient.glsl +++ b/shaders/lib/sky_gradient.glsl @@ -133,7 +133,7 @@ vec4 texture2D_bicubic_offset(sampler2D tex, vec2 uv, float noise, float scale) } vec2 sphereToCarte(vec3 dir) { - float lonlat = atan(-dir.x, -dir.z); + float lonlat = saturate(atan(-dir.x, -dir.z)); return vec2(lonlat * (0.5/pi) +0.5,0.5*dir.y+0.5); }