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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
floodfill player fixes; add furnace lights
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@ -543,6 +543,10 @@ void main() {
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lightColor = vec3(0.463, 0.763, 0.409);
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lightRange = 15.0;
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break;
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case BLOCK_FURNACE_LIT:
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lightColor = vec3(0.8, 0.7, 0.1);
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lightRange = 13.0;
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break;
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case BLOCK_GLOW_LICHEN:
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lightColor = vec3(0.092, 0.217, 0.126);
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lightRange = 7.0;
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@ -758,10 +762,6 @@ void main() {
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lightColor = vec3(0.848, 0.469, 0.205);
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lightRange = 15.0;
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break;
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case BLOCK_SMOKER_LIT:
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lightColor = vec3(0.8, 0.7, 0.1);
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lightRange = 13.0;
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break;
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case BLOCK_SOUL_FIRE:
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lightColor = vec3(0.1, 0.6, 1.0);
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lightRange = 10.0;
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