diff --git a/shaders/lib/overworld_fog.glsl b/shaders/lib/overworld_fog.glsl index 6268d02..c46964b 100644 --- a/shaders/lib/overworld_fog.glsl +++ b/shaders/lib/overworld_fog.glsl @@ -147,7 +147,7 @@ vec4 GetVolumetricFog( skyLightPhased = max(skyLightPhased + skyLightPhased*(normalize(wpos).y*0.9+0.1),0.0); LightSourcePhased *= mie; - float lightleakfix = 1; //clamp(pow(eyeBrightnessSmooth.y/240.,2) ,0.0,1.0); + float lightleakfix = clamp(pow(eyeBrightnessSmooth.y/240.,2) ,0.0,1.0); #ifdef RAYMARCH_CLOUDS_WITH_FOG vec3 SkyLightColor = AmbientColor;