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do bilateral upsample on volumetrics to fix pixel gaps around geometry edges. quickly add lava cauldron a lightsource
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@ -462,7 +462,7 @@ block.198=lantern \
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amendments:wall_lantern:light_level=15:lit=true \
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mcwlights:striped_lantern mcwlights:covered_lantern mcwlights:chain_lantern mcwlights:tavern_lantern mcwlights:festive_lantern mcwlights:cross_lantern mcwlights:bell_lantern mcwlights:wall_lantern mcwlights:striped_wall_lantern mcwlights:covered_wall_lantern mcwlights:chain_wall_lantern mcwlights:tavern_wall_lantern mcwlights:festive_wall_lantern mcwlights:cross_wall_lantern mcwlights:bell_wall_lantern mcwlights:classic_street_lamp:lit=true:part=top mcwlights:classic_street_lamp:lit=true:part=base mcwlights:double_street_lamp:lit=true:part=top mcwlights:double_street_lamp:lit=true:part=base
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block.199=lava \
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block.199=lava minecraft:lava_cauldron \
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flying_stuff:molten_metal:lit=true \
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mcwlights:lava_lamp:lit=true
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