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tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
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@ -380,7 +380,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
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if (iswater > 0.95){
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vec3 posxz = feetPlayerPos + cameraPosition;
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float bumpmult = WATER_WAVE_STRENGTH;
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float bumpmult = 1.0;
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posxz.xyz = getParallaxDisplacement(posxz) ;
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