tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting

This commit is contained in:
Xonk
2024-03-02 18:53:51 -05:00
parent 0c184e8e31
commit 201ee55b9b
10 changed files with 12 additions and 447 deletions

View File

@ -380,7 +380,7 @@ if (gl_FragCoord.x * texelSize.x < 1.0 && gl_FragCoord.y * texelSize.y < 1.0 )
if (iswater > 0.95){
vec3 posxz = feetPlayerPos + cameraPosition;
float bumpmult = WATER_WAVE_STRENGTH;
float bumpmult = 1.0;
posxz.xyz = getParallaxDisplacement(posxz) ;