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tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
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@ -363,7 +363,7 @@ void main() {
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float dirtAmount = Dirt_Amount;
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float dirtAmount = Dirt_Amount + 0.01;
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vec3 waterEpsilon = vec3(Water_Absorb_R, Water_Absorb_G, Water_Absorb_B);
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vec3 dirtEpsilon = vec3(Dirt_Absorb_R, Dirt_Absorb_G, Dirt_Absorb_B);
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vec3 totEpsilon = dirtEpsilon*dirtAmount + waterEpsilon;
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