tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting

This commit is contained in:
Xonk
2024-03-02 18:53:51 -05:00
parent 0c184e8e31
commit 201ee55b9b
10 changed files with 12 additions and 447 deletions

View File

@ -372,7 +372,7 @@ void main() {
////// --------------- underwater fog
if (isEyeInWater == 1){
float dirtAmount = Dirt_Amount;
float dirtAmount = Dirt_Amount + 0.01;
vec3 waterEpsilon = vec3(Water_Absorb_R, Water_Absorb_G, Water_Absorb_B);
vec3 dirtEpsilon = vec3(Dirt_Absorb_R, Dirt_Absorb_G, Dirt_Absorb_B);
vec3 totEpsilon = dirtEpsilon*dirtAmount + waterEpsilon;