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tweak dirt_amount settings. add HYPER DETAILED WAVE misc setting
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@ -389,7 +389,7 @@ void main() {
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vec3 playerPos = normalize(mat3(gbufferModelViewInverse) * viewPos1);
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// vec3 lightningColor = (lightningEffect / 3) * (max(eyeBrightnessSmooth.y,0)/240.);
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float dirtAmount = Dirt_Amount + 0.1;
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float dirtAmount = Dirt_Amount + 0.05;
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vec3 waterEpsilon = vec3(Water_Absorb_R, Water_Absorb_G, Water_Absorb_B);
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vec3 dirtEpsilon = vec3(Dirt_Absorb_R, Dirt_Absorb_G, Dirt_Absorb_B);
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vec3 totEpsilon = dirtEpsilon*dirtAmount + waterEpsilon;
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