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#version 120
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#extension GL_EXT_gpu_shader4 : enable
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#define TAA
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#include "lib/settings.glsl"
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// #define LabPBR_subsurface_scattering
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flat varying vec3 WsunVec;
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flat varying vec2 TAA_Offset;
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#include "/lib/res_params.glsl"
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#include "lib/Shadow_Params.glsl"
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uniform sampler2D depthtex1;
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uniform sampler2D colortex1;
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uniform sampler2D colortex6; // Noise
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