Latest Dev

its very scary to look at
This commit is contained in:
Xonk
2023-01-12 15:28:19 -05:00
parent 0b86387cac
commit 216db6b84d
69 changed files with 902 additions and 2568 deletions

View File

@ -1,6 +1,8 @@
#version 120
#extension GL_EXT_gpu_shader4 : enable
#define TAA
#include "lib/settings.glsl"
flat varying vec2 TAA_Offset;
flat varying vec3 WsunVec;
@ -12,6 +14,7 @@ uniform vec3 sunPosition;
uniform mat4 gbufferModelViewInverse;
#include "/lib/util.glsl"
#include "/lib/res_params.glsl"
const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
vec2(-1.,3.)/8.,
vec2(5.0,1.)/8.,
@ -23,7 +26,7 @@ const vec2[8] offsets = vec2[8](vec2(1./8.,-3./8.),
void main() {
TAA_Offset = offsets[frameCounter%8];
#ifndef TAA
TAA_Offset = vec2(0.0);
TAA_Offset = vec2(0.0);
#endif
gl_Position = ftransform();
#ifdef TAA_UPSCALING
@ -31,5 +34,4 @@ void main() {
#endif
WsunVec = (float(sunElevation > 1e-5)*2-1.)*normalize(mat3(gbufferModelViewInverse) * sunPosition);
}