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its very scary to look at
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@ -3,19 +3,11 @@
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#extension GL_EXT_gpu_shader4 : enable
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#include "lib/settings.glsl"
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#include "lib/res_params.glsl"
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//TAA OPTIONS
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//#define NO_CLIP //Removes all anti-ghosting techniques used and creates a sharp image (good for still screenshots)
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#define BLEND_FACTOR 0.05 //[0.01 0.02 0.03 0.04 0.05 0.06 0.08 0.1 0.12 0.14 0.16] higher values = more flickering but sharper image, lower values = less flickering but the image will be blurrier
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#define MOTION_REJECTION 0.0 //[0.0 0.05 0.1 0.15 0.2 0.25 0.3 0.35 0.4 0.5] //Higher values=sharper image in motion at the cost of flickering
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#define ANTI_GHOSTING 0.0 //[0.0 0.25 0.5 0.75 1.0] High values reduce ghosting but may create flickering
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#define FLICKER_REDUCTION 0.5 //[0.0 0.25 0.5 0.75 1.0] High values reduce flickering but may reduce sharpness
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#define CLOSEST_VELOCITY //improves edge quality in motion at the cost of performance
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// #define SCREENSHOT_MODE // go render mode and accumulate frames for as long as you want for max image quality.
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// #define SPLIT_RENDER // AAAAAAAAAAAAAAAA
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const int noiseTextureResolution = 32;
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