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its very scary to look at
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#version 120
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#extension GL_EXT_gpu_shader4 : enable
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#define EXPOSURE_MULTIPLIER 1.0 //[0.25 0.4 0.5 0.6 0.7 0.75 0.8 0.85 0.9 0.95 1.0 1.1 1.2 1.3 1.4 1.5 2.0 3.0 4.0]
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#define AUTO_EXPOSURE //Highly recommended to keep it on unless you want to take screenshots
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#define Manual_exposure_value 1.0 // [0.000553 0.000581 0.000611 0.000642 0.000675 0.000710 0.000746 0.000784 0.000825 0.000867 0.000911 0.000958 0.001007 0.001059 0.001113 0.001170 0.001230 0.001294 0.001360 0.001430 0.001503 0.001580 0.001661 0.001746 0.001836 0.001930 0.002029 0.002133 0.002242 0.002357 0.002478 0.002605 0.002739 0.002879 0.003027 0.003182 0.003345 0.003517 0.003697 0.003887 0.004086 0.004296 0.004516 0.004748 0.004991 0.005247 0.005516 0.005799 0.006096 0.006409 0.006737 0.007083 0.007446 0.007828 0.008229 0.008651 0.009095 0.009561 0.010051 0.010567 0.011108 0.011678 0.012277 0.012906 0.013568 0.014264 0.014995 0.015764 0.016572 0.017422 0.018315 0.019254 0.020241 0.021279 0.022370 0.023517 0.024723 0.025991 0.027323 0.028724 0.030197 0.031745 0.033373 0.035084 0.036883 0.038774 0.040762 0.042852 0.045049 0.047358 0.049787 0.052339 0.055023 0.057844 0.060810 0.063927 0.067205 0.070651 0.074273 0.078081 0.082084 0.086293 0.090717 0.095369 0.100258 0.105399 0.110803 0.116484 0.122456 0.128734 0.135335 0.142274 0.149568 0.157237 0.165298 0.173773 0.182683 0.192049 0.201896 0.212247 0.223130 0.234570 0.246596 0.259240 0.272531 0.286504 0.301194 0.316636 0.332871 0.349937 0.367879 0.386741 0.406569 0.427414 0.449328 0.472366 0.496585 0.522045 0.548811 0.576949 0.606530 0.637628 0.670320 0.704688 0.740818 0.778800 0.818730 0.860707 0.904837 0.951229 1.0 1.051271 1.105170 1.161834 1.221402 1.284025 1.349858 1.419067 1.491824 1.568312 1.648721 1.733253 1.822118 1.915540 2.013752 2.117000 2.225540 2.339646 2.459603 2.585709 2.718281 2.857651 3.004166 3.158192 3.320116 3.490342 3.669296 3.857425 4.055199 4.263114 4.481689 4.711470 4.953032 5.206979 5.473947 5.754602 6.049647 6.359819 6.685894 7.028687 7.389056 7.767901 8.166169 8.584858 9.025013 9.487735 9.974182 10.48556 11.02317 11.58834 12.18249 ]
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#define Exposure_Speed 1.0 //[0.25 0.5 0.75 1.0 1.25 1.5 1.75 2.0 2.25 2.5 2.75 3.0 4.0 5.0]
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#define DoF_Adaptation_Speed 1.00 // [0.20 0.21 0.23 0.24 0.25 0.27 0.29 0.30 0.32 0.34 0.36 0.39 0.41 0.43 0.46 0.49 0.52 0.55 0.59 0.62 0.66 0.70 0.74 0.79 0.84 0.89 0.94 1.00 1.06 1.13 1.20 1.27 1.35 1.43 1.52 1.61 1.71 1.82 1.93 2.05 2.18 2.31 2.45 2.60 2.76 2.93 3.11 3.30 3.51 3.72 3.95 4.19 4.45 4.73 5.02 5.33 5.65 6.00]
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#define CLOUDS_SHADOWS
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#define BASE_FOG_AMOUNT 1.0 //[0.0 0.2 0.4 0.6 0.8 1.0 1.25 1.5 1.75 2.0 3.0 4.0 5.0 10.0 20.0 30.0 50.0 100.0 150.0 200.0] Base fog amount amount (does not change the "cloudy" fog)
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#define CLOUDY_FOG_AMOUNT 1.0 //[0.0 0.2 0.4 0.6 0.8 1.0 1.25 1.5 1.75 2.0 3.0 4.0 5.0]
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#define FOG_TOD_MULTIPLIER 1.0 //[0.0 0.2 0.4 0.6 0.8 1.0 1.25 1.5 1.75 2.0 3.0 4.0 5.0] //Influence of time of day on fog amount
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#define FOG_RAIN_MULTIPLIER 1.0 //[0.0 0.2 0.4 0.6 0.8 1.0 1.25 1.5 1.75 2.0 3.0 4.0 5.0] //Influence of rain on fog amount
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#include "lib/settings.glsl"
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#include "lib/res_params.glsl"
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flat varying vec3 ambientUp;
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flat varying vec3 ambientLeft;
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