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Latest Dev
its very scary to look at
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#version 120
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#extension GL_EXT_gpu_shader4 : enable
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#include "lib/settings.glsl"
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//Computes volumetric clouds at variable resolution (default 1/4 res)
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#define HQ_CLOUDS //Renders detailled clouds for viewport
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#define CLOUDS_QUALITY 0.5 //[0.1 0.125 0.15 0.2 0.25 0.3 0.35 0.4 0.45 0.5 0.55 0.6 0.65 0.7 0.75 0.8 0.9 1.0]
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#define TAA
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flat varying vec3 sunColor;
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flat varying vec3 moonColor;
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