Latest Dev

its very scary to look at
This commit is contained in:
Xonk
2023-01-12 15:28:19 -05:00
parent 0b86387cac
commit 216db6b84d
69 changed files with 902 additions and 2568 deletions

View File

@ -19,7 +19,7 @@ uniform mat4 gbufferModelView;
uniform mat4 shadowModelView;
uniform mat4 shadowProjection;
uniform vec3 cameraPosition;
#include "lib/settings.glsl"
#include "lib/Shadow_Params.glsl"
#include "/lib/res_params.glsl"
#include "lib/sky_gradient.glsl"
@ -99,7 +99,13 @@ void main() {
vec4 TEXTURE = texture2D(texture, lmtexcoord.xy)*color;
#ifdef WEATHER
gl_FragData[1].a = TEXTURE.a; // for bloomy rain
#endif
#ifndef WEATHER
gl_FragData[1].a = 0.0; // for bloomy rain
gl_FragData[0] = TEXTURE;
vec2 tempOffset = offsets[framemod8];
float avgBlockLum = luma(texture2DLod(texture, lmtexcoord.xy,128).rgb*color.rgb);
@ -142,8 +148,6 @@ void main() {
vec3 DirectLight = DirectLightCol * phase * lightleakfix;
gl_FragData[0].rgb = (AmbientLight + DirectLight) * albedo;
#endif
gl_FragData[1].a = TEXTURE.a; // for bloomy rain
// gl_FragData[1].a = 1;
#endif
}