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Latest Dev
its very scary to look at
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#extension GL_EXT_gpu_shader4 : enable
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#include "lib/settings.glsl"
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#include "/lib/res_params.glsl"
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#define WAVY_PLANTS
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#define WAVY_STRENGTH 1.0 //[0.1 0.25 0.5 0.75 1.0 1.25 1.5 1.75 2.0]
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#define WAVY_SPEED 1.0 //[0.001 0.01 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 1.0 1.25 1.5 2.0 3.0 4.0]
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#define SEPARATE_AO
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//#define POM
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//#define USE_LUMINANCE_AS_HEIGHTMAP //Can generate POM on any texturepack (may look weird in some cases)
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// #define RTAO // I recommend turning ambientOcclusionLevel to zero with this on. like ssao, but rt, nicer, noiser, and slower. SSAO will turn OFF when this is ON
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#define indirect_effect 1 // 0 = none. 1 = SSAO. 2 = RTAO. 3 = SSGI. [0 1 2 3]
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#define Variable_Penumbra_Shadows //Makes the shadows more blurry the more distant they are to objects (costs fps)
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#define mob_SSS
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#define misc_block_SSS
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#ifndef USE_LUMINANCE_AS_HEIGHTMAP
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#ifndef MC_NORMAL_MAP
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