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its very scary to look at
This commit is contained in:
Xonk
2023-01-12 15:28:19 -05:00
parent 0b86387cac
commit 216db6b84d
69 changed files with 902 additions and 2568 deletions

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@ -1,8 +1,9 @@
#version 120
#extension GL_ARB_shader_texture_lod : enable
#extension GL_EXT_gpu_shader4 : enable
#define SHADOW_DISABLE_ALPHA_MIPMAPS // Disables mipmaps on the transparency of alpha-tested things like foliage, may cost a few fps in some cases
#define Stochastic_Transparent_Shadows // Highly recommanded to enable SHADOW_DISABLE_ALPHA_MIPMAPS with it. Uses noise to simulate transparent objects' shadows (not colored). It is also recommended to increase Min_Shadow_Filter_Radius with this.
#include "lib/settings.glsl"
varying vec2 texcoord;
uniform sampler2D tex;
uniform sampler2D noisetex;
@ -12,9 +13,7 @@ uniform int frameCounter;
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
//////////////////////////////VOID MAIN//////////////////////////////
// float blueNoise(){
// return texelFetch2D(noisetex, ivec2(gl_FragCoord.xy)%512, 0).a;
// }
float R2_dither(){
vec2 alpha = vec2(0.75487765, 0.56984026);
return fract(alpha.x * gl_FragCoord.x + alpha.y * gl_FragCoord.y + 1.0/1.6180339887 ) ;