mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
Latest Dev
its very scary to look at
This commit is contained in:
@ -1,15 +1,14 @@
|
||||
#version 120
|
||||
#extension GL_EXT_gpu_shader4 : enable
|
||||
|
||||
|
||||
/*
|
||||
!! DO NOT REMOVE !!
|
||||
This code is from Chocapic13' shaders
|
||||
Read the terms of modification and sharing before changing something below please !
|
||||
!! DO NOT REMOVE !!
|
||||
*/
|
||||
//#define SHADOW_FRUSTRUM_CULLING // BROKEN IN 1.17+. If enabled, removes most of the blocks during shadow rendering that would not cast shadows on the player field of view. Improves performance but can be sometimes incorrect and causes flickering shadows on distant occluders
|
||||
#define WAVY_PLANTS
|
||||
#define WAVY_STRENGTH 1.0 //[0.1 0.25 0.5 0.75 1.0 1.25 1.5 1.75 2.0]
|
||||
#define WAVY_SPEED 1.0 //[0.001 0.01 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 1.0 1.25 1.5 2.0 3.0 4.0]
|
||||
#include "lib/settings.glsl"
|
||||
#include "lib/Shadow_Params.glsl"
|
||||
|
||||
#define SHADOW_MAP_BIAS 0.5
|
||||
|
Reference in New Issue
Block a user