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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 08:42:50 +08:00
small fix. lower water f0 back to 0.02
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@ -48,6 +48,8 @@ const float PI48 = 150.796447372*WAVY_SPEED;
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float pi2wt = PI48*frameTimeCounter;
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attribute vec4 mc_Entity;
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attribute vec4 mc_midTexCoord;
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uniform int blockEntityId;
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uniform int entityId;
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flat varying float blockID;
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@ -81,7 +83,6 @@ flat varying int SIGN;
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uniform mat4 gbufferModelView;
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uniform mat4 gbufferModelViewInverse;
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attribute vec4 mc_midTexCoord;
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uniform vec3 cameraPosition;
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uniform vec2 texelSize;
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uniform int framemod8;
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