small fix. lower water f0 back to 0.02

This commit is contained in:
Xonk
2024-03-02 17:46:40 -05:00
parent e1a5d82298
commit 22a5ef3e51
4 changed files with 10 additions and 7 deletions

View File

@ -48,6 +48,8 @@ const float PI48 = 150.796447372*WAVY_SPEED;
float pi2wt = PI48*frameTimeCounter;
attribute vec4 mc_Entity;
attribute vec4 mc_midTexCoord;
uniform int blockEntityId;
uniform int entityId;
flat varying float blockID;
@ -81,7 +83,6 @@ flat varying int SIGN;
uniform mat4 gbufferModelView;
uniform mat4 gbufferModelViewInverse;
attribute vec4 mc_midTexCoord;
uniform vec3 cameraPosition;
uniform vec2 texelSize;
uniform int framemod8;