small fix. lower water f0 back to 0.02

This commit is contained in:
Xonk
2024-03-02 17:46:40 -05:00
parent e1a5d82298
commit 22a5ef3e51
4 changed files with 10 additions and 7 deletions

View File

@ -44,16 +44,18 @@ uniform sampler2D noisetex; //noise
uniform sampler2D depthtex0;
uniform sampler2D depthtex1;
// uniform sampler2D depthtex2;
#ifdef DISTANT_HORIZONS
// #ifdef DISTANT_HORIZONS
uniform sampler2D dhDepthTex;
uniform sampler2D dhDepthTex1;
#endif
// #endif
uniform sampler2D colortex0; //clouds
uniform sampler2D colortex1; //albedo(rgb),material(alpha) RGBA16
uniform sampler2D colortex2; //translucents(rgba)
uniform sampler2D colortex3; //filtered shadowmap(VPS)
// uniform sampler2D colortex4; //LUT(rgb), quarter res depth(alpha)
// uniform sampler2D colortex5; //TAA buffer/previous frame
uniform sampler2D colortex5; //TAA buffer/previous frame
uniform sampler2D colortex6; //Noise
uniform sampler2D colortex7; //water?
uniform sampler2D colortex8; //Specular