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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
small fix. lower water f0 back to 0.02
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@ -44,16 +44,18 @@ uniform sampler2D noisetex; //noise
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uniform sampler2D depthtex0;
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uniform sampler2D depthtex1;
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// uniform sampler2D depthtex2;
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#ifdef DISTANT_HORIZONS
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// #ifdef DISTANT_HORIZONS
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uniform sampler2D dhDepthTex;
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uniform sampler2D dhDepthTex1;
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#endif
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// #endif
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uniform sampler2D colortex0; //clouds
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uniform sampler2D colortex1; //albedo(rgb),material(alpha) RGBA16
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uniform sampler2D colortex2; //translucents(rgba)
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uniform sampler2D colortex3; //filtered shadowmap(VPS)
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// uniform sampler2D colortex4; //LUT(rgb), quarter res depth(alpha)
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// uniform sampler2D colortex5; //TAA buffer/previous frame
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uniform sampler2D colortex5; //TAA buffer/previous frame
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uniform sampler2D colortex6; //Noise
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uniform sampler2D colortex7; //water?
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uniform sampler2D colortex8; //Specular
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