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fix error when POM is enabled
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@ -324,7 +324,6 @@ vec3 specularReflections(
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vec3 reflectedVector_L = reflect(playerPos, normal);
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#endif
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float shlickFresnel = shlickFresnelRoughness(dot(-normalize(viewDir), vec3(0.0,0.0,1.0)), roughness);
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#if defined FORWARD_SPECULAR && defined SNELLS_WINDOW
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