fix error when POM is enabled

This commit is contained in:
Xonk 2025-02-25 22:23:50 -05:00
parent 8a1bdcb9ca
commit 232e5304a8
3 changed files with 30 additions and 49 deletions

View File

@ -224,17 +224,9 @@ varying vec4 vtexcoord;
vec2 dcdx = dFdx(vtexcoord.st*vtexcoordam.pq)*exp2(Texture_MipMap_Bias); vec2 dcdx = dFdx(vtexcoord.st*vtexcoordam.pq)*exp2(Texture_MipMap_Bias);
vec2 dcdy = dFdy(vtexcoord.st*vtexcoordam.pq)*exp2(Texture_MipMap_Bias); vec2 dcdy = dFdy(vtexcoord.st*vtexcoordam.pq)*exp2(Texture_MipMap_Bias);
#define diagonal3(m) vec3((m)[0].x, (m)[1].y, m[2].z) #define diagonal3(m) vec3((m)[0].x, (m)[1].y, m[2].z)
#define projMAD(m, v) (diagonal3(m) * (v) + (m)[3].xyz) #define projMAD(m, v) (diagonal3(m) * (v) + (m)[3].xyz)
uniform mat4 gbufferProjection;
vec3 toClipSpace3(vec3 viewSpacePosition) {
return projMAD(gbufferProjection, viewSpacePosition) / -viewSpacePosition.z * 0.5 + 0.5;
}
flat varying vec3 WsunVec2;
const float mincoord = 1.0/4096.0; const float mincoord = 1.0/4096.0;
const float maxcoord = 1.0-mincoord; const float maxcoord = 1.0-mincoord;
@ -301,8 +293,6 @@ void main() {
float dist = length(fragpos); float dist = length(fragpos);
float maxdist = MAX_OCCLUSION_DISTANCE; float maxdist = MAX_OCCLUSION_DISTANCE;
// float depth = gl_FragCoord.z;
if (dist < maxdist) { if (dist < maxdist) {
float depthmap = readNormal(vtexcoord.st).a; float depthmap = readNormal(vtexcoord.st).a;
@ -334,10 +324,6 @@ void main() {
} }
adjustedTexCoord = mix(fract(coord.st)*vtexcoordam.pq+vtexcoordam.st, adjustedTexCoord, max(dist-MIX_OCCLUSION_DISTANCE,0.0)/(MAX_OCCLUSION_DISTANCE-MIX_OCCLUSION_DISTANCE)); adjustedTexCoord = mix(fract(coord.st)*vtexcoordam.pq+vtexcoordam.st, adjustedTexCoord, max(dist-MIX_OCCLUSION_DISTANCE,0.0)/(MAX_OCCLUSION_DISTANCE-MIX_OCCLUSION_DISTANCE));
// vec3 truePos = fragpos + sumVec*inverseMatrix(tbnMatrix)*interval;
// depth = toClipSpace3(truePos).z;
} }
} }

View File

@ -66,7 +66,6 @@ vec4 toClipSpace3(vec3 viewSpacePosition) {
varying vec4 tangent; varying vec4 tangent;
attribute vec4 at_tangent; attribute vec4 at_tangent;
varying vec4 normalMat; varying vec4 normalMat;
flat varying vec3 WsunVec2;
#endif #endif
//////////////////////////////VOID MAIN////////////////////////////// //////////////////////////////VOID MAIN//////////////////////////////
@ -77,9 +76,6 @@ vec4 toClipSpace3(vec3 viewSpacePosition) {
void main() { void main() {
#ifdef DAMAGE_BLOCK_EFFECT
WsunVec2 = (float(sunElevation > 1e-5)*2.0 - 1.0)*normalize(mat3(gbufferModelViewInverse) * sunPosition);
#endif
lmtexcoord.xy = (gl_MultiTexCoord0).xy; lmtexcoord.xy = (gl_MultiTexCoord0).xy;
vec2 lmcoord = gl_MultiTexCoord1.xy / 240.0; vec2 lmcoord = gl_MultiTexCoord1.xy / 240.0;
lmtexcoord.zw = lmcoord; lmtexcoord.zw = lmcoord;

View File

@ -324,7 +324,6 @@ vec3 specularReflections(
vec3 reflectedVector_L = reflect(playerPos, normal); vec3 reflectedVector_L = reflect(playerPos, normal);
#endif #endif
float shlickFresnel = shlickFresnelRoughness(dot(-normalize(viewDir), vec3(0.0,0.0,1.0)), roughness); float shlickFresnel = shlickFresnelRoughness(dot(-normalize(viewDir), vec3(0.0,0.0,1.0)), roughness);
#if defined FORWARD_SPECULAR && defined SNELLS_WINDOW #if defined FORWARD_SPECULAR && defined SNELLS_WINDOW