encode normal and albedo for translucents

also a clean up the translucent gbuffer program a bit
This commit is contained in:
Xonk
2023-04-17 19:12:48 -04:00
parent e1c82709f0
commit 233056d61c
9 changed files with 371 additions and 554 deletions

View File

@ -447,7 +447,7 @@ void main() {
gl_FragData[4] = vec4(Albedo, gl_FragData[0].a);
// gl_FragData[4] = vec4(Albedo, gl_FragData[0].a);
vec2 tempOffset=offsets[framemod8];