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encode normal and albedo for translucents
also a clean up the translucent gbuffer program a bit
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@ -447,7 +447,7 @@ void main() {
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gl_FragData[4] = vec4(Albedo, gl_FragData[0].a);
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// gl_FragData[4] = vec4(Albedo, gl_FragData[0].a);
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vec2 tempOffset=offsets[framemod8];
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