added advanced color grading

This commit is contained in:
Sasha
2024-03-19 21:08:32 +00:00
parent 2c2f910850
commit 24641fce23
4 changed files with 61 additions and 3 deletions

View File

@ -378,6 +378,20 @@ screen.Post_Processing = Post Processing
option.BLEND_FACTOR = Blend Factor
option.TAA_UPSCALING = Temporal Upscaling
option.SCALE_FACTOR = Scale Factor
screen.COLOR_GRADING = Color Grading
option.COLOR_GRADING_ENABLED=Color Grading
option.SHADOWS_GRADE_R = Shadows §cRed
option.SHADOWS_GRADE_G = Shadows §aGreen
option.SHADOWS_GRADE_B = Shadows §9Blue
option.SHADOWS_GRADE_MUL = Shadows Brightness
option.MIDS_GRADE_R = Midtones §cRed
option.MIDS_GRADE_G = Midtones §aGreen
option.MIDS_GRADE_B = Midtones §9Blue
option.MIDS_GRADE_MUL = Midtones Brightness
option.HIGHLIGHTS_GRADE_R = Highlights §cRed
option.HIGHLIGHTS_GRADE_G = Highlights §aGreen
option.HIGHLIGHTS_GRADE_B = Highlights §9Blue
option.HIGHLIGHTS_GRADE_MUL = Highlights Brightness
screen.LabPBR = Lab PBR
@ -604,6 +618,8 @@ screen.Post_Processing.comment = Configure settings for all post processing effe
option.BLEND_FACTOR.comment = Configure how much of frame history is used. high numbers means it relies less on frame history, so it may look flickery and noisy. low numbers rely more on frame history, so it may look less moisy, but more smudged with more trailing.
option.TAA_UPSCALING.comment = Toggle temporal upscaling. This retains a good amount of quality from a lower resolution image when it upscales. so you can still have a high looking resolution compared to typical upsanpling and still have better performance.
option.SCALE_FACTOR.comment = Configure from what fraction of your resolution to upscale from. Below 0.5 is not recommended at all i only have it as an option because it's funny :P
screen.COLOR_GRADING.comment = Advanced color grading options
option.COLOR_GRADING_ENABLED.comment = Enable color grading. The RGB sliders will not affect the brightness.
option.RESOURCEPACK_SKY.comment = Toggle resourcepack sky support. Configure settings to use the whole resourcepack sky, or keep the shader's sun and moon. §aPERFORMANCE COST:§r very low
option.SKY_GROUND = Atmosphere ground