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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-30 11:42:51 +08:00
fixed focus laser, improved F1 TAA behaviour
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@ -76,6 +76,7 @@ uniform vec2 texelSize;
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uniform float frameTimeCounter;
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uniform float viewHeight;
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uniform float viewWidth;
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uniform int hideGUI;
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uniform int frameCounter;
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uniform int framemod8;
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uniform vec3 previousCameraPosition;
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@ -454,8 +455,12 @@ void main() {
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#ifndef SPLIT_RENDER
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#ifdef SCREENSHOT_MODE
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vec4 color = TAA_hq_render();
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vec4 color;
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if(hideGUI >= 1) {
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color = TAA_hq_render();
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} else {
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color = vec4(clamp(fp10Dither(texture2D(colortex3,texcoord).rgb,triangularize(interleaved_gradientNoise())),0.,65000.), 0.0);
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}
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gl_FragData[0] = color;
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