tweak enchant glint to be a more consistent brightness. moved some fog settings around. disabled particles before deferred because of iris issues

This commit is contained in:
Xonk
2023-10-25 19:17:23 -04:00
parent d47eb2776f
commit 2a5de55319
10 changed files with 60 additions and 22 deletions

View File

@ -388,6 +388,10 @@ void main() {
//////////////////////////////// ////////////////////////////////
vec4 Albedo = texture2D_POMSwitch(texture, adjustedTexCoord.xy, vec4(dcdx,dcdy), ifPOM) * color;
#if defined HAND
if (Albedo.a < 0.1) discard;
#endif
if(LIGHTNING > 0) Albedo = vec4(1);