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Screenspace subsurface scattering, and various tweaks
good old SSSSS. tweaked bitmask handling for SSS, is packed in the same buffer as labSSS
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@ -105,11 +105,9 @@ float day7 = clamp(clamp(Day-7, 0.0,1.0)*clamp(9-Day, 0.0,1.0),0.0,1.0);
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){
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#ifdef Daily_Weather
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// Coverage += day0 * 0.3 + day1 * 0.8 + day2 * 0.2 + day3 * 0.0 + day4 * 0.8 + day5 * 0.5 + day6 * -0.5 + day7 * 0.6;
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Coverage += Cumulus_Cov;
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Coverage += mix(Cumulus_Cov, Rain_coverage, rainStrength);
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#else
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Coverage += mix(Cumulus_coverage, Rain_coverage, rainStrength);
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// Coverage = mix(Coverage, Rain_coverage, rainStrength);
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#endif
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return Coverage;
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