mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
misc fixes; better light colors
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@ -1268,8 +1268,13 @@ void main() {
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#endif
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#ifdef IS_LPV_ENABLED
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// vec3 lpvPos = GetLpvPosition(feetPlayerPos) + 0.5*viewToWorld(FlatNormals);
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vec3 lpvPos = GetLpvPosition(feetPlayerPos) - 0.5*viewToWorld(FlatNormals) + slopednormal;
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vec3 lpvPos = GetLpvPosition(feetPlayerPos);
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#ifdef LPV_NORMAL_OFFSET
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lpvPos += -0.5*viewToWorld(FlatNormals) + slopednormal;
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#else
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lpvPos += 0.5*viewToWorld(FlatNormals);
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#endif
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#else
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const vec3 lpvPos = vec3(0.0);
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#endif
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@ -6,6 +6,7 @@ const ivec3 workGroups = ivec3(4, 5, 1);
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#include "/lib/blocks.glsl"
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#include "/lib/lpv_blocks.glsl"
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const vec3 LightColor_Amethyst = vec3(0.464, 0.227, 0.788);
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const vec3 LightColor_Candles = vec3(1.0, 0.4, 0.1);
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const vec3 LightColor_SeaPickle = vec3(0.283, 0.394, 0.212);
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@ -27,6 +28,21 @@ void main() {
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vec3 tintColor = vec3(1.0);
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switch (blockId) {
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case BLOCK_AMETHYST_BUD_LARGE:
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lightColor = LightColor_Amethyst;
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lightRange = 4.0;
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mixWeight = 0.6;
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break;
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case BLOCK_AMETHYST_BUD_MEDIUM:
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lightColor = LightColor_Amethyst;
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lightRange = 2.0;
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mixWeight = 0.8;
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break;
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case BLOCK_AMETHYST_CLUSTER:
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lightColor = LightColor_Amethyst;
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lightRange = 5.0;
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mixWeight = 0.4;
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break;
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case BLOCK_BEACON:
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lightColor = vec3(1.0);
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lightRange = 15.0;
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@ -52,7 +68,7 @@ void main() {
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mixWeight = 1.0;
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break;
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case BLOCK_CAVE_VINE_BERRIES:
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lightColor = vec3(0.717, 0.541, 0.188);
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lightColor = vec3(0.651, 0.369, 0.157);
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lightRange = 14.0;
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mixWeight = 1.0;
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break;
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@ -60,6 +76,10 @@ void main() {
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lightColor = vec3(1.0);
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lightRange = 15.0;
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break;
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case BLOCK_CRYING_OBSIDIAN:
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lightColor = vec3(0.390, 0.065, 0.646);
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lightRange = 10.0;
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break;
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case BLOCK_END_GATEWAY:
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lightColor = vec3(1.0);
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lightRange = 15.0;
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@ -85,21 +105,25 @@ void main() {
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lightColor = vec3(0.463, 0.763, 0.409);
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lightRange = 15.0;
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break;
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case BLOCK_GLOW_LICHEN:
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lightColor = vec3(0.092, 0.217, 0.126);
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lightRange = 7.0;
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break;
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case BLOCK_GLOWSTONE:
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lightColor = vec3(0.747, 0.594, 0.326);
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lightRange = 15.0;
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break;
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case BLOCK_JACK_O_LANTERN:
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lightColor = vec3(1.0, 0.7, 0.1);
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lightColor = vec3(0.864, 0.598, 0.348);
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lightRange = 15.0;
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break;
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case BLOCK_LANTERN:
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lightColor = vec3(1.0, 0.7, 0.1);
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lightColor = vec3(0.839, 0.541, 0.2);
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lightRange = 15.0;
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mixWeight = 0.8;
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break;
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case BLOCK_LAVA:
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lightColor = vec3(0.804, 0.424, 0.149);
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lightColor = vec3(0.659, 0.302, 0.106);
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lightRange = 15.0;
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break;
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case BLOCK_MAGMA:
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@ -304,6 +328,8 @@ void main() {
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break;
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}
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if (lightRange > 0.0) lightRange += 1.0;
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LpvBlockData block;
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block.ColorRange = packUnorm4x8(vec4(lightColor, lightRange/255.0));
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block.MaskWeight = BuildBlockLpvData(mixMask, mixWeight);
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