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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
misc fixes; better light colors
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@ -2,39 +2,44 @@
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#define BLOCK_WATER 8
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#define BLOCK_BEACON 1001
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#define BLOCK_CANDLES_LIT_1 1002
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#define BLOCK_CANDLES_LIT_2 1003
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#define BLOCK_CANDLES_LIT_3 1004
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#define BLOCK_CANDLES_LIT_4 1005
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#define BLOCK_CAVE_VINE_BERRIES 1006
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#define BLOCK_CONDUIT 1007
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#define BLOCK_END_GATEWAY 1008
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#define BLOCK_END_ROD 1009
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#define BLOCK_FIRE 1010
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#define BLOCK_FROGLIGHT_OCHRE 1011
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#define BLOCK_FROGLIGHT_PEARLESCENT 1012
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#define BLOCK_FROGLIGHT_VERDANT 1013
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#define BLOCK_GLOWSTONE 1014
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#define BLOCK_JACK_O_LANTERN 1015
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#define BLOCK_LANTERN 1016
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#define BLOCK_LAVA 1017
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#define BLOCK_MAGMA 1018
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#define BLOCK_REDSTONE_LAMP_LIT 1019
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#define BLOCK_REDSTONE_TORCH_LIT 1020
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#define BLOCK_RESPAWN_ANCHOR_4 1021
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#define BLOCK_SCULK_SENSOR_ACTIVE 1022
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#define BLOCK_SEA_PICKLE_WET_1 1023
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#define BLOCK_SEA_PICKLE_WET_2 1024
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#define BLOCK_SEA_PICKLE_WET_3 1025
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#define BLOCK_SEA_PICKLE_WET_4 1026
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#define BLOCK_SEA_LANTERN 1027
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#define BLOCK_SHROOMLIGHT 1028
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#define BLOCK_SMOKER_LIT 1029
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#define BLOCK_SOUL_FIRE 1030
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#define BLOCK_SOUL_LANTERN 1031
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#define BLOCK_SOUL_TORCH 1032
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#define BLOCK_TORCH 1033
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#define BLOCK_AMETHYST_BUD_LARGE 1001
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#define BLOCK_AMETHYST_BUD_MEDIUM 1002
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#define BLOCK_AMETHYST_CLUSTER 1003
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#define BLOCK_BEACON 1004
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#define BLOCK_CANDLES_LIT_1 1005
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#define BLOCK_CANDLES_LIT_2 1006
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#define BLOCK_CANDLES_LIT_3 1007
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#define BLOCK_CANDLES_LIT_4 1008
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#define BLOCK_CAVE_VINE_BERRIES 1009
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#define BLOCK_CONDUIT 1010
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#define BLOCK_CRYING_OBSIDIAN 1011
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#define BLOCK_END_GATEWAY 1012
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#define BLOCK_END_ROD 1013
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#define BLOCK_FIRE 1014
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#define BLOCK_FROGLIGHT_OCHRE 1015
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#define BLOCK_FROGLIGHT_PEARLESCENT 1016
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#define BLOCK_FROGLIGHT_VERDANT 1017
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#define BLOCK_GLOW_LICHEN 1018
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#define BLOCK_GLOWSTONE 1019
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#define BLOCK_JACK_O_LANTERN 1020
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#define BLOCK_LANTERN 1021
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#define BLOCK_LAVA 1022
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#define BLOCK_MAGMA 1023
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#define BLOCK_REDSTONE_LAMP_LIT 1024
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#define BLOCK_REDSTONE_TORCH_LIT 1025
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#define BLOCK_RESPAWN_ANCHOR_4 1026
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#define BLOCK_SCULK_SENSOR_ACTIVE 1027
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#define BLOCK_SEA_PICKLE_WET_1 1028
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#define BLOCK_SEA_PICKLE_WET_2 1029
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#define BLOCK_SEA_PICKLE_WET_3 1030
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#define BLOCK_SEA_PICKLE_WET_4 1031
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#define BLOCK_SEA_LANTERN 1032
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#define BLOCK_SHROOMLIGHT 1033
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#define BLOCK_SMOKER_LIT 1034
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#define BLOCK_SOUL_FIRE 1035
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#define BLOCK_SOUL_LANTERN 1036
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#define BLOCK_SOUL_TORCH 1037
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#define BLOCK_TORCH 1038
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#define BLOCK_GLASS 1201
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#define BLOCK_HONEY 1202
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@ -1,8 +1,8 @@
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// LPV falloff curve
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const float LpvBlockPower = 4.0;
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const float LpvBlockPower = 5.0;
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// LPV block brightness scale
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const float LpvBlockBrightness = 3.0;
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const float LpvBlockBrightness = 2.0;
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vec4 SampleLpvNearest(const in ivec3 lpvPos) {
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@ -674,6 +674,7 @@ const vec3 aerochrome_color = mix(vec3(1.0, 0.0, 0.0), vec3(0.715, 0.303, 0.631)
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///////////////////////////////////////////
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//#define LPV_ENABLED
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#define LPV_NORMAL_OFFSET
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#define LPV_SIZE 7 // [6 7 8]
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#ifdef LPV_ENABLED
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