mirror of
https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
floodfill static block/light data
This commit is contained in:
59
shaders/world0/setup.csh
Normal file
59
shaders/world0/setup.csh
Normal file
@ -0,0 +1,59 @@
|
||||
#version 430 compatibility
|
||||
|
||||
#define RENDER_SETUP
|
||||
|
||||
#include "/lib/settings.glsl"
|
||||
|
||||
layout (local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
|
||||
|
||||
const ivec3 workGroups = ivec3(4, 5, 1);
|
||||
|
||||
#ifdef IS_LPV_ENABLED
|
||||
#include "/lib/lpv_blocks.glsl"
|
||||
|
||||
|
||||
vec3 GetSceneLightColor(const in uint blockId) {
|
||||
if (blockId == 10005) return vec3(1.0);
|
||||
return vec3(0.0);
|
||||
}
|
||||
|
||||
float GetSceneLightRange(const in uint blockId) {
|
||||
if (blockId == 10005) return 12.0;
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
void GetLpvBlockMask(const in uint blockId, out float mixWeight, out uint mixMask) {
|
||||
mixWeight = 0.0;
|
||||
mixMask = 0xFFFF;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
void main() {
|
||||
#ifdef IS_LPV_ENABLED
|
||||
uint blockId = uint(gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * 32);
|
||||
//if (blockId >= 1280) return;
|
||||
|
||||
LpvBlockData block;
|
||||
|
||||
uint mixMask;
|
||||
float mixWeight;
|
||||
GetLpvBlockMask(blockId, mixWeight, mixMask);
|
||||
block.data = BuildBlockLpvData(mixMask, mixWeight);
|
||||
|
||||
// vec3 lightOffset = GetSceneLightOffset(lightType);
|
||||
vec3 lightColor = GetSceneLightColor(blockId);
|
||||
float lightRange = GetSceneLightRange(blockId);
|
||||
float lightSize = 0.0;//GetSceneLightSize(lightType);
|
||||
// bool lightTraced = GetLightTraced(lightType);
|
||||
// bool lightSelfTraced = GetLightSelfTraced(lightType);
|
||||
|
||||
// light.Offset = packSnorm4x8(vec4(lightOffset, 0.0));
|
||||
block.LightColor = packUnorm4x8(vec4(lightColor, 0.0));
|
||||
block.LightRangeSize = packUnorm4x8(vec4(lightRange/255.0, lightSize, 0.0, 0.0));
|
||||
// light.LightMetadata = (lightTraced ? 1u : 0u);
|
||||
// light.LightMetadata |= (lightSelfTraced ? 1u : 0u) << 1u;
|
||||
|
||||
LpvBlockMap[blockId] = block;
|
||||
#endif
|
||||
}
|
@ -24,15 +24,9 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in;
|
||||
#define EPSILON 1e-6
|
||||
|
||||
|
||||
// varying vec2 texcoord;
|
||||
// uniform sampler2D tex;
|
||||
// uniform sampler2D noisetex;
|
||||
uniform int frameCounter;
|
||||
// uniform float frameTimeCounter;
|
||||
uniform vec3 cameraPosition;
|
||||
// varying vec4 color;
|
||||
|
||||
// #include "/lib/waterBump.glsl"
|
||||
#include "/lib/hsv.glsl"
|
||||
#include "/lib/blocks.glsl"
|
||||
#include "/lib/lpv_common.glsl"
|
||||
@ -40,12 +34,7 @@ layout (local_size_x = 8, local_size_y = 8, local_size_z = 8) in;
|
||||
#include "/lib/voxel_common.glsl"
|
||||
#include "/lib/voxel_read.glsl"
|
||||
|
||||
// uniform mat4 gbufferProjectionInverse;
|
||||
// uniform mat4 gbufferModelViewInverse;
|
||||
// uniform mat4 gbufferModelView;
|
||||
// uniform mat4 shadowModelView;
|
||||
// uniform mat4 shadowModelViewInverse;
|
||||
// uniform mat4 shadowProjection;
|
||||
|
||||
int sumOf(ivec3 vec) {return vec.x + vec.y + vec.z;}
|
||||
|
||||
@ -141,8 +130,6 @@ void main() {
|
||||
ivec3 imgCoord = ivec3(gl_GlobalInvocationID);
|
||||
if (any(greaterThanEqual(imgCoord, LpvSize3))) return;
|
||||
|
||||
// vec3 blockLocalPos = gridCell * LIGHT_BIN_SIZE + blockCell - VoxelBlockCenter + cameraOffset + 0.5;
|
||||
|
||||
// vec3 viewDir = gbufferModelViewInverse[2].xyz;
|
||||
vec3 lpvCenter = vec3(0.0);//GetLpvCenter(cameraPosition, viewDir);
|
||||
vec3 blockLocalPos = imgCoord - lpvCenter + 0.5;
|
||||
@ -176,23 +163,20 @@ void main() {
|
||||
|
||||
#if LIGHTING_MODE >= LIGHTING_MODE_FLOODFILL
|
||||
if (blockId > 0 && blockId != BLOCK_EMPTY) {
|
||||
//uint lightType = LpvBlockMap[blockId].lightType;
|
||||
vec3 lightColor = unpackUnorm4x8(blockData.LightColor).rgb;
|
||||
vec2 lightRangeSize = unpackUnorm4x8(blockData.LightRangeSize).xy;
|
||||
float lightRange = lightRangeSize.x * 255.0;
|
||||
|
||||
//if (lightType != LIGHT_NONE && lightType != LIGHT_IGNORED) {
|
||||
//StaticLightData lightInfo = StaticLightMap[lightType];
|
||||
vec3 lightColor = unpackUnorm4x8(blockData.LightColor).rgb;
|
||||
vec2 lightRangeSize = unpackUnorm4x8(blockData.LightRangeSize).xy;
|
||||
float lightRange = lightRangeSize.x * 255.0;
|
||||
lightColor = RGBToLinear(lightColor);
|
||||
|
||||
lightColor = RGBToLinear(lightColor);
|
||||
|
||||
// #ifdef LIGHTING_FLICKER
|
||||
// vec2 lightNoise = GetDynLightNoise(cameraPosition + blockLocalPos);
|
||||
// ApplyLightFlicker(lightColor, lightType, lightNoise);
|
||||
// #endif
|
||||
// #ifdef LIGHTING_FLICKER
|
||||
// vec2 lightNoise = GetDynLightNoise(cameraPosition + blockLocalPos);
|
||||
// ApplyLightFlicker(lightColor, lightType, lightNoise);
|
||||
// #endif
|
||||
|
||||
if (lightRange > EPSILON) {
|
||||
lightValue.rgb = Lpv_RgbToHsv(lightColor, lightRange);
|
||||
//}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user