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re-implement "render fog with clouds" option.
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@ -250,7 +250,7 @@ void main() {
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if (isEyeInWater == 0){
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#ifdef OVERWORLD_SHADER
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vec4 VolumetricFog = GetVolumetricFog(viewPos, noise_1, lightCol.rgb/80.0, averageSkyCol/30.0);
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vec4 VolumetricFog = GetVolumetricFog(viewPos, vec2(noise_1,noise_2), lightCol.rgb/80.0, averageSkyCol/30.0);
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#endif
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#if defined NETHER_SHADER || defined END_SHADER
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