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re-implement "render fog with clouds" option.
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@ -104,7 +104,7 @@ void main() {
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pos = normalize(vec3(0,1,0));
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pos.xy += normalize(sample3x3[i]) * vec2(0.3183,0.90);
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averageSkyCol_Clouds += 2.0*skyCloudsFromTex(pos,colortex4).rgb/maxIT/150.;
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averageSkyCol_Clouds += 1.5*skyCloudsFromTex(pos,colortex4).rgb/maxIT/150.;
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averageSkyCol += 1.5*skyFromTex(pos,colortex4).rgb/maxIT/150.;
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}
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