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add option to remove hand from DOF blur but still keep allow stuff to go out of focus
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@ -201,6 +201,9 @@ void main() {
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#ifdef FAR_BLUR_ONLY
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pcoc *= float(z > focus);
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#endif
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#ifdef REMOVE_HAND_BLUR
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pcoc *= float(z > 0.56);
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#endif
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// float noise = blueNoise()*6.28318530718;
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// mat2 noiseM = mat2( cos( noise ), -sin( noise ),
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// sin( noise ), cos( noise )
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