nevermind that looks horrible

This commit is contained in:
Xonk 2023-12-31 18:06:37 -05:00
parent 24f546b8fa
commit 2dda68cf5b
2 changed files with 2 additions and 2 deletions

View File

@ -95,7 +95,7 @@ vec3 sky_transmittance(vec3 position, vec3 direction, const float steps) {
vec3 calculateAtmosphere(vec3 background, vec3 viewVector, vec3 upVector, vec3 sunVector, vec3 moonVector, out vec2 pid, out vec3 transmittance, const int iSteps, float noise) {
const int jSteps = 4;
float planetGround = exp(-100 * pow(max(-viewVector.y*5 +0.2,0.0),2)); // darken the ground in the sky.
float planetGround = exp(-100 * pow(max(-viewVector.y*5,0.0),2)); // darken the ground in the sky.
float GroundDarkening = max(planetGround * 0.7+0.3,clamp(sunVector.y*2.0,0.0,1.0));
vec3 viewPos = (sky_planetRadius + eyeAltitude) * upVector;

View File

@ -243,7 +243,7 @@ vec4 renderClouds(
vec3 dV_view = normalize(viewPos.xyz);
// this is the cloud curvature.
// dV_view.y += 0.05 * heightRelativeToClouds;
dV_view.y += 0.05 * heightRelativeToClouds;
dV_view *= 300/abs(dV_view.y)/maxIT_clouds;