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https://github.com/X0nk/Bliss-Shader.git
synced 2025-06-22 00:37:35 +08:00
fog tweaks, fix TAAU breaking the nether
yar
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@ -822,7 +822,9 @@ void main() {
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vec3 background = vec3(0.0);
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background += stars(vec3(np3.x,abs(np3.y),np3.z)) * 5.0 ;
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vec3 orbitstar = vec3(np3.x,abs(np3.y),np3.z);
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orbitstar.x -= WsunVec.x*0.2;
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background += stars(orbitstar) * 5.0 ;
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#ifndef ambientLight_only
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background += drawSun(dot(lightCol.a * WsunVec, np3),0, DirectLightColor,vec3(0.0)) ; // sun
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@ -1115,7 +1117,7 @@ void main() {
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}
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// gl_FragData[0].rgb = TESTS; if(z >= 1) gl_FragData[0].rgb = vec3(0.5);
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// gl_FragData[0].rgb = worldToView(normal); if(z >= 1) gl_FragData[0].rgb = vec3(0.5);
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// if (abs(filtered.b-0.1) < 0.0004 ) gl_FragData[0].rgb = vec3(0,1,0);
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/* DRAWBUFFERS:3 */
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