fog tweaks, fix TAAU breaking the nether

yar
This commit is contained in:
Xonk
2023-06-10 16:49:06 -04:00
parent 3cda692d97
commit 2e7d464b14
13 changed files with 135 additions and 73 deletions

View File

@ -80,7 +80,9 @@ uniform int frameCounter;
uniform int framemod8;
uniform vec3 previousCameraPosition;
uniform mat4 gbufferPreviousModelView;
#define fsign(a) (clamp((a)*1e35,0.,1.)*2.-1.)
#include "lib/projections.glsl"
@ -120,9 +122,11 @@ vec3 closestToCamera5taps(vec2 texcoord, sampler2D depth)
dmin = dmin.z > dtl.z? dtl : dmin;
dmin = dmin.z > dbl.z? dbl : dmin;
dmin = dmin.z > dbr.z? dbr : dmin;
#ifdef TAA_UPSCALING
dmin.xy = dmin.xy/RENDER_SCALE;
dmin.xy = dmin.xy/RENDER_SCALE;
#endif
return dmin;
}