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fog tweaks, fix TAAU breaking the nether
yar
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@ -80,7 +80,9 @@ uniform int frameCounter;
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uniform int framemod8;
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uniform vec3 previousCameraPosition;
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uniform mat4 gbufferPreviousModelView;
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#define fsign(a) (clamp((a)*1e35,0.,1.)*2.-1.)
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#include "lib/projections.glsl"
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@ -120,9 +122,11 @@ vec3 closestToCamera5taps(vec2 texcoord, sampler2D depth)
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dmin = dmin.z > dtl.z? dtl : dmin;
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dmin = dmin.z > dbl.z? dbl : dmin;
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dmin = dmin.z > dbr.z? dbr : dmin;
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#ifdef TAA_UPSCALING
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dmin.xy = dmin.xy/RENDER_SCALE;
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dmin.xy = dmin.xy/RENDER_SCALE;
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#endif
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return dmin;
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}
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