fog tweaks, fix TAAU breaking the nether

yar
This commit is contained in:
Xonk
2023-06-10 16:49:06 -04:00
parent 3cda692d97
commit 2e7d464b14
13 changed files with 135 additions and 73 deletions

View File

@ -254,7 +254,7 @@ void main() {
vec2 tempOffset=offsets[framemod8];
vec3 fragpos = toScreenSpace(gl_FragCoord.xyz*vec3(texelSize/RENDER_SCALE,1.0)-vec3(vec2(tempOffset)*texelSize*0.5,0.0));
vec3 fragpos = toScreenSpace(gl_FragCoord.xyz*vec3(texelSize,1.0)-vec3(vec2(tempOffset)*texelSize*0.5,0.0));
vec3 worldpos = mat3(gbufferModelViewInverse) * fragpos + gbufferModelViewInverse[3].xyz + cameraPosition;