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fog tweaks, fix TAAU breaking the nether
yar
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@ -54,9 +54,11 @@ void main() {
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#endif
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normalMat = vec4(normalize(gl_NormalMatrix *gl_Normal),1.0);
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#ifdef TAA_UPSCALING
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gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;
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#endif
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// #ifdef TAA_UPSCALING
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// gl_Position.xy = gl_Position.xy * RENDER_SCALE + RENDER_SCALE * gl_Position.w - gl_Position.w;
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// #endif
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#ifdef TAA
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gl_Position.xy += offsets[framemod8] * gl_Position.w*texelSize;
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#endif
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